Smokin' Colts - An AI wild west FPS for the Amiga by Fliegeralarm Games
The developer recently asked us to feature their new AI game Smokin' Colts, a new Wild West open-world game developed for the Commodore Amiga. This first person shooter drops players straight into the terrified frontier…

The developer recently asked us to feature their new AI game Smokin' Colts, a new Wild West open-world game developed for the Commodore Amiga. This first person shooter drops players straight into the terrified frontier settlement of Dusty Creek, a town gripped by fear as the notorious Bart Hollis and his gang run rampant under the nose of a helpless sheriff. Stepping into the boots of a lone gunslinger, you arrive just as the gang prepares to rob the local bank. The game according to the developer features a dynamic world where you can explore a fully populated township, interact with locals, and drop into the saloon for a drink—an action that triggers a dramatic, high-noon confrontation as the outlaws ride into town. Furthermore, the game spans two huge chapters, players must choose to play as either an army captain or an Apache scout, navigating a sprawling frontier packed with reactive weather, gambling mini-games, and tactical gunfights.
Performance issues in this version
According to the developer Smokin' Colts is built on a sector/portal engine, the game renders a fully 3D western environment complete with multi-storey buildings, sloped floors, swinging doors, and a complete 360° sky box to run entirely in fixed point math on a standard 68030 processor without requiring a Floating Point Unit (FPU). To ensure broad compatibility across various classic hardware setups, the developer has included three adjustable screen resolutions—ranging from a retro 256×160 up to a crisp 320×256 full display with an inclusive low-detail mode for more speed.
System Requirements :
- - Amiga 1200 or 4000 with **AGA**
- - **68030 at 33 MHz** or faster (no FPU needed)
- - **2 MB Chip RAM + 4 MB Fast RAM**
- - Hard drive or CF card (music and pictures are read from disk; floppy is not supported)
- - Kickstart 3.x
- - Optional: CD32 pad or joystick in port 2, mouse in port
Built with:
- - AI assistance
- - ACE - Amiga C Engine (MPL 2.0)
- - Chunky-to-planar routines by Mikael Kalms (public domain)
- - Fonts: Pixelify Sans and Rye (SIL Open Font License)
- - WHDLoad by Wepl & Co.
Links :1) Source